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Rigged Mesh


I’m not very familiar with mesh terms.  The only thing I really know about mesh is that I have to turn up my graphics and that slows me down.  Could someone explain the difference between rigged and non-rigged mesh?

Anyhow, Kunglers sent out this little black rigged mesh dress for group members a few days ago.  There is a L$50 enrollment fee to join the Kunglers Fashion Design VIP group and members receive monthly gifts.  The silver earrings are the May group gift for VoguE members, so you will need to be quick to get them.  The Skin Within sub-o recently sent out a pack of three eyes in blue, brown, and green.  Cupcakes group members can find the Ladylove Sienna skin in the group notices.  This skin includes four makeup layers, eyebrow, and cleavage options.  There is a L$250 enrollment fee to join the Cupcakes VIP group.


*Kunglers Fashion Design: Black Rigged Mesh Dress (Group/Fee – L$0)

*Nardcotix: Shana Origami Pumps (L$150)

*VoguE: Silver & Gold Earrings (Group – L$0)

*Skin Within: Brown Eyes (SOM – L$0)

*Truth: Jessie Hair (SOM – L$0)

*Cupcakes: Sienna Skin (Group/Fee – L$0)

*Glitterati: Poses (L$0 – L$50)



Author: Renee Lowenhart

Fabulously Free in SL ☆FabFree Blogger: www.fabfree.wordpress.com☆ ★Owner of the FabFree and FabLucky in world groups★

11 thoughts on “Rigged Mesh

  1. Hi Renee, I too have the same problem with Mesh slowing down my pc and I do not know the difference between Rigged Mesh/Non Rigged. Any info you receive please pass it on to your readers.

    Thanks 🙂


  2. http://wiki.secondlife.com/wiki/Mesh/Uploading_and_wearing_a_rigged_mesh
    this describes rigged mesh, hardly an expert here but assume nonrigged mesh just hangs off you regardless of avatar movement


  3. Rigged: follows more than one bone, i.e. rigged mesh long hair “atached” to both skull and spine won’t stick through that spine no matter how you turn your head. Automatically attaches to the point uploader specified, if you try to attach you hair to you ass so you don’t lose it like servers used to do it will end up attached to skull. Cannot be resized, even if you have mod perm you better don’t try, resizes itself on attach automatically following few sliders, like bone length, doesn’t scale with other sliders like breast or butt size or body fat, that’s why mesh designers have to include different sizes until LL implements Quarl’s mesh deformation system.
    Non-rigged: doesn’t really have any differences from sculpties to end user, except for supported viewers.


  4. As I understand it, rigged mesh attaches itself to your avatar in a way that allows it to move and flex with you (no more skirts falling through the seat) but rigged mesh items cannot be resized or repositioned, which is why it’s important to try demos and make sure they accommodate your body shape (they will adjust to height, because they attach to specific points in your skeleton, but don’t “see” body muscle or plumpness variations, which is why most designers provide multiple sizes)

    Non-rigged mesh is very like prims, but can be more detailed and depending on permissions, can be modified.


  5. I’m not an expert on mesh, but I think unrigged mesh are almost like sculpties, whereas rigged mesh is supposed to be more natural, moving with the joints of your avatar. Not exactly sure how mesh works, but I think that’s how it basically is.


  6. Hello Renee ! Here is some information about mesh that i found in a note from katat0nik. Hope it can help :
    If you are not yet familiar with rigged meshes, they are basically mesh attachments that will move with your joints. This allows the mesh to “bend” with your body.Rigged meshes cannot be resized when worn. If you edit your shape while wearing a rigged mesh, you can use some of the sliders to manipulate the shape of the mesh along with your body. For example, if you make your hips wider in the shape editor, the rigged mesh will grow wider in the hip area along with your body. This will not work with all sliders! Not all meshes are rigged. Non-rigged mesh can be used for clothing attachments however they will not bend with your body like a rigged mesh would. A non-rigged mesh would act like sculpties or regular prims.


  7. Rigged mesh refers to rigging a 3D model to a skeleton or a joint. In Second Life terms this currently means rigged mesh is attached to the avatar base skeleton and usually is preferred in areas like dresses as it moves with the body, however it is not able to be resized and isn’t one size fits all. Non-rigged mesh is simply the opposite of that, it isn’t attached to the skeleton so it doesn’t move/deform with the body and is more static but is able to be resized.


  8. Rigged mesh is ‘attached’ to your avie’s skeleton. It moves with the body, bends with joins etc. Usually used for clothing items and long hairs. It cannot be moved or resized.

    Unrigged mesh, works pretty much like a sculpty, but is made of mesh. It attaches to attachment points just like a regular sculpty. It can cut through your avie, doesn’t bend at joints. It can be moved or resized (given the creators allows the perms for it). It’s usually used for short hairs, jewellery, bags and shoes.


  9. It should be noted that non-rigged mesh items *can* be resized, as they act much like a regular prim or sculptie.


  10. Thanks all the comments! This info has helped me understand mesh a little better and I hope it helps our readers as well!